![]() ![]() (The original controls are still available as an option for those who prefer them.) The game includes both the US and Japan soundtracks, and has Tails as an unlockable playable character. The gameplay and controls are also improved, borrowing Sonic 2's speed and spindash. It retains the classic graphics, with improved effects. This version was ported by Christian Whitehead ("The Taxman"), a long time Sonic fan and game development guru. It plays and feels just like the original from 1993, but better. (The original controls are still Sonic CD for iOS is an incredible game. It only costs 2$, so I recommend this game for every single Sonic fan, old and new, and for every fan of platform game. Sonic CD is probably the best game of the franchise and thus far this is the best version of this masterpiece. Game-play has improved as well, you can choose either the Sonic CD Spin Dash or the more popular Mega Drive Spin Dash, Tails is a playable character with his own move-set and the whole game runs at 60 fps, which are very helpful on the Special Stages. Visually is also better, with real wide-screen ratio and pixel filters. for the first time you can choose either the American or the Japanese soundtrack, and the themes are perfectly "looped". ![]() Game-play has improved as well, you can choose either the Sonic CD Spin Dash or the more popular Mega Drive Sonic CD was an awesome game on Sega CD, and this is by far the best port of this game. This has been fixed so that the stage layout scrolls incredibly smoothly, making the stages look better than ever before but keeping their distinct 16-bit charm fully intact.Sonic CD was an awesome game on Sega CD, and this is by far the best port of this game. (We’ll continue to use it because it just looks cooler.) The special stages in the Sega CD original were also notorious for looking pretty awful: Sonic ran around chasing down UFOs on a field that used rotation effects similar to the SNES’s Mode 7, only running at a far choppier framerate and looking like an ugly, muddy mess of colors and patterns. This spin dash has now been replaced with something that feels and behaves more like the other classic Sonic games, which makes it far more useful – though it may have the unfortunate side effect of rendering the peel out useless. ![]() The spin dash in the original game felt awkward and limited in functionality, as though it was hastily thrown in due to its presence in Sonic 2. Fans of the title will know that Sonic actually has both his classic spin-dash and a somewhat faster “peel out” move for building up an instant burst of speed. The preview build of Sonic CD at PAX only had a single level – Palmtree Panic – available to play, but it still allowed us to observe some of the various enhancements and improvements being made to the game. You do have control over the future, though – by traveling to the past and destroying some of the devices set up there, you can create a beautiful, colorful, completely enemy-free good future to zip through. However, the future itself looks outright depressing, filled with ruined robotics, polluted waters, and brown and gray color palettes. The default future, meanwhile, tends to be easier, as enemies and devices have all broken down from years of wear and tear. The present is pretty straightforward, while the past is slightly more difficult, as Eggman’s machines have been freshly installed there, and thus are still abundant and fully functional. Each stage has up to four different variations: a present, a past, and two possible future versions, each with changes in appearance, layout, and gimmickry. The Little Planet, where the game takes place, has a strange flow of time, and Sonic is able to propel himself into one of these time periods by touching a special signpost, then building (and maintaining) sufficient speed. But there’s a huge game-changer tossed into the typical Sonic mix as well: the element of time travel. The core mechanics of Sonic CD will be instantly familiar – run, jump, spin-dash, bounces amongst springs and speed boosters, you know the drill. ![]()
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